The Thousand Nations is a colony of the
Earth's various displaced 'indiginous peoples.' Tired of being compromised,
marginalized, and treatied nearly out of existence, and fighting the near
total loss of language, history, culture, and hope in the 20th and early
21st centuries, a movement of Native Americans (North and South) pooled
resources and colonised an earthlike but wild world far from the human
core, around the star Alshain. As each community has its own name for the
new world, the planet is officially designated Alshain II (second planet
from the host star). Initial funding for settlement came from North American
Indian Casino profits, Nuclear (and other toxic) waste storage/disposal
facility leases (both still active sources of income), and several one-time
sales of some remaining territorial land.
After initial stabilization, representatives
of the new colony returned to Earth to spread the word. As the 22nd century
progressed, other surviving 'minority' peoples (Aboriginies, Bushmen, Amazon,
Congo, Island groups, etc), who could bear to leave ancestral homes, followed
the "star messengers." Those who survived the initial shocks of voluntary
relocation helped form a widespread, loose network of colonies over the
planet. The only cohesion is a Council of Nations organized to mediate
internal conflicts and external threats to the world. Life on planet varies
by group, but is often an ecclectic, intimate mix of traditional tribal
ways and modern knowledge.
The Peoples of The Thousand
Nations
Groups in Bold hold greater influence
in the in the Council
Groups with like colors share regional proximity
on Alshain II
Groups are listed by country or region of
origin on Earth.
Numbers next to each group indicate terrestrial
population estimates in thousands at the start of the 22nd century (see
Sharanto et al., "Global Census 2100" UN Cent. Rec., 2109, 1872 pp.).
It is estimated that the populations on Alshain II today are roughly equivalent
to the Census 2100 numbers when immigration and population growth are taken
into account. It is currently unknown how many indigenous peoples remain
on Earth's native lands, though estiamtes range from none (for the smallest
groups) to several tens of thousands (for the largest). One of the goals
of the UN's Global Census 2200, now in planning stages, is to quantify
the level of migration, and determine the number of indigenous peoples
"extinct" on Earth.
Some groups have internal governments or factions
shown
Many smaller groups are lumped together in
various categories. Quite a few of the most disenfranchised indigenous
peoples (or remnants thereof) remain entirely on Earth, if they still exist
at all.
AUSTRALIA
ABORIGINIES 300 NEWZEALAND
MAORI 400 CANADA
INDIGENOUS PEOPLES 1000
- National Indian Brotherhood
- Inuit Tapirisat (Nunavut territory on Earth is still recognized as
Inuit land)
- Congress of Aboriginal Peoples
- Assmebly of First Nations NORDIC SAAMI 50
- Confederation
of Northern Reindeer Herders (NRL)
- Saami Confederation
(SLF)
USA
NATIVE AMERICANS 2200
- A number of Native american tribes have re-formed into pre-western colonization
groups. Eskimos, Inuits, and Aleuts included. Roughly 100 Indian "reservations"
(down from 283 in year 2000) remain on the North American continent.
NATIVE HAWAIIANS 200 - Ka Lahui
Hawaii (Hawaiian Nation)
BOTSWANA
SAN (or Basarwa) BUSHMEN 50
NAMIBIA
BUSHMEN 30
KENYA
MAASAI 200
KALENJIN 2000
- Kalenjin are made up of several Nilotic ethnic groups (the Kipsigis,
Nandi, Pokot or Suk, Elgeyo, Marakwet, Keiyo, Tugen, Sabaot, Sebei, Dorobo,
and Terik) who share similar languages and culture
BANGLADESH
CHITTAGONG HILL TRIBES 100
BURMA
ZOMIS (CHINS) 1000 Zomi Liberation Front.
KACHINS 200
MONS 700
INDIA
NAGAS 2000
IZOS 500
TRIPURAS 400
BODOS 2000 INDONESIA PAPUANS 500 LAOS
HMONG 100
MALAYSIA
KADAZANS 400
THAILAND
NORTHERN HILL TRIBES 400
VIETNAM
MONTAGNARDS 1000 PHILIPPINES
IGOROTS 900
TAIWAN
ABORIGINAL TAIWANESE 200
AZERBAIJAN
LEZGINS 100
RUSSIA
LEZGINS 1000
BURYAT 100
TUVINIANS 100
YAKUT 200
SOUTH
AMERICA
VARIOUS INDIGENOUS PPLS 2000
AMAZONIAN INDIANS (BRAZIL) 300 CENTRAL
AMERICA
VARIOUS INDIGENOUS PPLS 4000
MAYANS (MEXICO) 2000
ZAPOTECS (MEXICO) 700
Total Population of The Thousand Nations
is estimated to be between 20 and 25 million people.
The defensive fleet is small, and until
the Second Interstellar War relied primarily on older, outdated/surplus/scrap
(and therefore cheap) weapons - e.g. Low yeild MTM missiles (1d6, same
mass, but half the cost), beams that massed one class higher (and cost
one class lower) than they perform, Engines that massed 1.5 to 2x per thrust
(and cost less). One or two semi-private raider groups had more advanced
technology and could be presed into service if need be. As the 22nd century
progressed, the established enclaves gained stability and cohesion. The
Council of Nations, though often fractious and divisive, shared a unanimous
desire to protect the planet from outside interference. By the 2180's the
defense fleet, though still small, gained technological currency with other
small states.
[Ground forces could include weirdness
such as powered spears, atlatl, arrows, and shields (think a less cheesy
version of JarJar's people's stuff from TPM), things like grav horses (qua
bikes).]
The Thousand nations is a "Conventional" minor
power in the FT universe (i.e.not mentioned in any canon document but compatible
with the GZG universe and history).
Disclaimer (Paraphrased from the GZGpedia)
This background has been developed for
the use of fans of Ground Zero Games, and, to a lesser extent, for Ground
Zero Games themselves. Original concepts, rules and timeline are copyright
Ground Zero Games. Material appearing on these pages may be examined by
Ground Zero Games, and may be used in part or whole as part of future rule
books, supplements, or other material. Any material used in whole will
be credited to the Author of the material, and he still retains copyright
unless waived.
Last Update November
21, 2000,
NRI NIFT
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