SII turn 13 Back at long range, P1's torps go wide against Kos Eliyahu. Conversely, The two full strength Yerushalayims blast at Repulsive, whose screens work overtime to save her from a threshhold. Maneuver puts Read Noise in extreme jeopardy, but otherwise gives NI some breathing room. The Maccabees may be leaving the action. Maps: ------- Weapons: New Israel: NI2: 3xC3 vs. P1 (6 dice): 5 4 3 6 6 3 (Rerolls 1 1); 6 - 3 pts = 3 pts NI3: 3xC3 vs. P1 (6 dice); 4 5 6 4 4 3 (Reroll 5); 7-4 = 2 pts. + 1 penetrating Total 6 pts vs. P1. Privateers: P1: 2xPTorp vs. NI3 (6+): 4 2: Both Miss ----- Maneuver: Privateers Turn: 13 Ship Orders Final Positions ID Turn P/S +/- x y heading velocity P1 2 s -3 -34.7 334.6 1 32 P2 0 0 0 4.9 198.0 5 35 P3 2 zp 3 -14.7 345.3 9 41 P4 2 zp -3 -23.6 345.8 9 34 New Israel Turn: 13 Ship Orders Final Positions ID Turn P/S +/- x y heading velocity NI1 1 s 1 -21.2 343.7 1 30 NI2 2 p -2 -46.5 334.7 10 26 NI3 2 p -2 -44.8 334.4 10 25 NI4 3 p -3 4.9 246.0 7 41 NI5 3 p -3 4.9 248.0 7 41 ------- PRIVATEER TARGETING SOLUTIONS NI1 NI2 NI3 NI4 NI5 P1 F 16.3 AP 11.8 AP 10.1 AS 97.1 AS 95.3 P2 Aft 148.0 Aft 146.1 Aft 145.2 Aft 48.0 Aft 50.0 P3 F 6.6 F 33.4 F 32.0 AP 101.2 AP 99.3 P4 AP 3.2 F 25.4 F 24.1 AP 103.8 AP 101.9 NEW ISRAEL TARGETING SOLUTIONS P1 P2 P3 P4 NI1 Aft 16.3 AS 148.0 FS 6.6 FP 3.2 NI2 Aft 11.8 AP 146.1 AS 33.4 AS 25.4 NI3 AS 10.1 AP 145.2 AS 32.0 AS 24.1 NI4 AS 97.1 FP 48.0 AS 101.2 AS 103.8 NI5 AS 95.3 FP 50.0 AS 99.3 AS 101.9 ------- Scanning: PRIVATEER SCAN RANGE NI1 NI2 NI3 NI4 NI5 P1 SRB2 16.3 SRB2 11.8 SRB2 10.1 SRB4 97.1 SRB4 95.3 P2 SRB4 148.0 SRB4 146.1 SRB4 145.2 SRB4 48.0 SRB4 50.0 P3 SRB1 6.6 SRB3 33.4 SRB3 32.0 SRB4 101.2 SRB4 99.3 P4 SRB1 3.2 SRB3 25.4 SRB3 24.1 SRB4 103.8 SRB4 101.9 NEW ISRAEL SCAN RANGE P1 P2 P3 P4 NI1 SRB2 16.3 SRB4 148.0 SRB1 6.6 SRB1 3.2 NI2 SRB1 11.8 SRB4 146.1 SRB2 33.4 SRB2 25.4 NI3 SRB1 10.1 SRB4 145.2 SRB2 32.0 SRB2 24.1 NI4 SRB4 97.1 SRB3 48.0 SRB4 101.2 SRB4 103.8 NI5 SRB4 95.3 SRB3 50.0 SRB4 99.3 SRB4 101.9 SCAN ORDERS: P1 scans NI2, NI3 (Unchanged) P2 scans Nearest (SRB 4 for NI4) P3 scans NI3 (Unchanged) P4 scans NI2 (Unchanged) N1 scan P1, if we still have a sensor in working order. N23 scan P1. N45 scan P2. P3 and 4 are well within SRB1 of NI1, but I never codified rules for sensors on crippled ships. If sensors are linked to Fire controls (which makes intuitive sense), Then NI1 can gather no data, even on the very close enemy. Do the players/lurkers have opinions on how to handle this? P1 Unchanged except Armor down to 4, Hull to 11/15/15/15 P2 is SRB3, Thresh 3.